![]() ![]() folder because the game will always use whatever the first version of an asset is that it finds. folder, meaning that they will override anything in the main |gameinfo_path|. However, there is another trick that portal 2 does here:ĪLL Portal 2 dlc folders all the way up to roughly number 16 (portal2_dlc16) are also mounted on top of the |gameinfo_path|. In this guide, You’ll be learning how to create this setup for yourself. issues with DLC folders (suprisingly, theres – ).Accidental overrides of vanilla portal 2 content.Missing or improperly packaged content in workshop maps (random fullbright wooden textures or errors).Properly building cubemap relfection in your maps (engine error often causes headaches). ![]() I have created a map development pipeline that not only helps me use these assets, but also resolves quite a few problems that other development pipelines in Portal 2 have failed to resolve, including: ![]() This is knowledge I have figured out through painstaking trial and error over the long course of the development of my mod, “Portal: Forever Testing,” Which uses a huge amount of custom assets, both built from scratch and imported from other source engine games. In this guide, I will be teaching you nearly everything I know about using custom assets in Portal 2, for your maps and mods. ![]()
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